Showing posts with label Martian Dice. Show all posts
Showing posts with label Martian Dice. Show all posts

Tuesday, September 3, 2013

Booze, BBQ & Board Games: A Winning Combination!

After the rousing success of Davecon 2013, some of the attendees tried to convince me to run it again later on in the year. I countered by expressing my hope that one day everyone will host their own annual board gaming event. Naturally I proposed this for entirely selfish reason since all I want to do is read a few rule books, show up with a coupla beer and play board games all day long without having to deal with any pesky logistics.

Welp, Mark and Dawn called my bluff, announcing their very own "BBQ, Booze & Board Game" day on June 19'th. After months of patient waiting, the big day finally came on August 17'th. We arrived at their beautifully-appointed home around 3 pm and after a few drinky-poos and some gratuitous chin-waggery out on the back deck we finally got down to brass tacks.

Prior to the event I'd prepped five games in total, including that 80's family classic *slash* proto-Euro Survive: Escape from Atlantis!  Lured in by the colorful bits and scary-looking Sea Serpents, I had no problem stranding Mark, Sabina and Claudia on the island with me.


PLAYER COLORS 
Claudia...Red
Me...Blue
Mark...Green
Sabina...Yellow



The initial climate of nauseating courtesy started to waver a bit when the keel of my first rescue boat hissed onto the sandy shore. You could almost feel the storm clouds start to gather as three of my peeps disembarked to safety. Things got even more icy around the table after I swore to fuck up any enemy boats and swimmers without a shred of hesitation!


Claudia was the next person to get some survivors to safety. When she started to load up a second boat, Sabina couldn't resist the temptation to sic a Sea Serpent on her!  Only at game's end did we learn that this particular attack had killed two of Claudia's biggest V.I.P.'s!


After openly declaring my hostility towards my opponents, I quickly became Public Enemy Number One. Most of the tiles that were drawn resulted in one of my poor, scared little meeples being dropped into the Shark n' Serpent-infested dunk tank.  

Mark also had a rough go of it.  The boat pictured below was smashed into matchsticks by a Whale just seconds after this photo was taken, leaving two pokey swimmers to flail around like water-logged hors d'oeuvres:


Weary of getting picked on, Claudia took out her frustrations on a boat that Mark and I were co-piloting. After sinking our protective bateau, her Sea Serpent promptly gobbled up the fear-tenderized meeples contained inside!


Since most of my friggin' movement rolls were for Boats, Whales and freakin' Dolphins, Sabina experienced very little grief getting her refugees to shore.  So, by outing myself as an early aggressor, all I did was draw aggro while my piss-poor dice rolls insured that I'd never be able to follow through on my initial threats.  Grrrrrr!!! 

Eventually we ran out of Beach and Jungle tiles and, wouldn't you know it, Mark pulled the Volcano as his very first Mountain Tile. Instantly the entire board went nuclear and every hapless meeple still on the island, in the water or on a boat was instantly vaporized!

BEST FAMILY GAME EVAR!!!


After mourning all of those poor, lost, wooden souls, we counted up our points and declared the winner:

Sabina...16 Points
Mark...11 Points
Me...10 Points
Claudia...5 Points


SABINA WINS!

Man, I'm soooooo glad they reprinted this game. I totally missed picking it up back in the 80's probably because it wasn't as all-pervasive as Clue, Payday, Monopoly and the like. Which is a bloody shame since it blows all of those games out of the water, no pun intended.

Although I dig the reprint, I have a few minor quibbles about it.  First off, the idea of having each terrain elevation represented by variable tile thickness might have seemed like a good idea on paper but in practice it's a ginormous pain in the nards.  Do you know how impossible it is to distribute these tiles randomly when you know exactly they are as soon as you touch them?  Usually I chuck 'em all in the box top, roll 'em around for a bit, put the lid on a flat surface, close my eyes, randomly place my finger on one and then draw and place it.  Annoying as fux.

Even though I always play with Challenge Rule 5 (I.E. the Dolphins and Diving Creatures variant) I always forget to explain how the Dolphin tile works.  Since the tile doesn't have an "arrow down" icon, players usually take it into their hand instead of playing it immediately.  Invariably this leads to a debate over where the tile was drawn from in the first place.  Would it have killed them to include an alterna-tile with the proper iconography?

Finally, given all of the colors they could have picked for the meeples why in Poseidon's name did they go with dark freakin' navy?  It's nearly impossible to read the black numbers printed underneath them or tell what gender they are.  Sheesh!

Despite all of my bitchin', this is still an awesome game.  The components are high-quality and colorful, the gameplay is simple and cut-throat and the victor is always in question right up to the very end.  It's hilarious to watch everyone play nicey-nicey until someone tips over a boat with a Whale.  Shit gets real quick.

After Mark left to start grilling up the bovine meat patties and pureed flesh tubes, Angela, Claudia, Sabina and I indulged in a quick game of Love Letter.


At the start of the final round, Angela, Claudia and I were locked in a three-way, four-point tie. The next series of card plays would likely decide the entire match. 

Via the Guards, things kicked off with a few random identity guesses. Angela used her Priest to peek at Sabina's hand. I pulled a second Baron card, forcing me into a showdown with another player. I picked Angela and she immediately trounced me.

Knowing that Angela's card value was at least higher then a "3" Sabina guessed that she had the Prince and knocked her out of contention. Attempting her own crap shoot, Claudia called out Sabina for concealing the Princess and then immediately won the game!     


CLAUDIA WINS!

Given that I'd already played Love Letter several times, I felt pretty confident about card timing and how they work in conjunction with one another. Unfortunately, I was also up against a bunch of very crafty ladies and the competition was fierce!  

Overall my table-mates seemed to dig the game's clean aesthetics, deceptively deep card play and unforgiving process of deduction.  Yay for more Love Letter converts!  

After this we spent some time gabbin' between bites of tasty, flame-broiled goodness. After about an hour or so we finally decided to get back to business. With Andrew, Audrey, Dean and Kris still tied up with the protracted-but-awesome-looking Bora Bora and several other players distracted by an Amazing Race DVD game (!), Mark and I decided to chuck some Martian Dice while we waited.        


Mark came out a-swingin' in the first round with four points to my one. He got skunked in the next round and I stormed back with three points to tie the game. The third round of rolling saw the momentum swing back yet again after he racked up four points and I completely washed out.

Round Four was a high-scoring affair, with Mark walking away with five points to my eight!  It's always great when you net bonus points for rolling at least one Human, one Cow and one Chicken! Mark then fell into a terrible drought, crapping out with zero points four rounds in a row!

Now most players with a modicum of luck would be able to capitalize on this somehow and polish off their opponent, but nope, not me!  During Mark's dry spell I only managed to score ten points over the course of four rounds. That left Mark with thirteen points to my twenty-two; just three points shy of victory!  ArRggGHHH!!!

Naturally this provided the perfect opportunity for Mark to stage an incredible comeback which he promptly did by dicing up nine freakin' points in one round. I then proceeded to not rise to the occasion and laid a big, fat ol' goose egg. Mark then added three more points to his score in the final round, bringing his grand total to twenty-five.

All I needed was one - one - decent turn to eclipse his score but as soon as I tossed a handful of Tanks on my first roll I knew that I was sunk.

MARK WINS!     

I've said it before and I'll say it again: if I played games to win 'em, I'd never play games.

What can I say about Martian Dice that hasn't already been said?  Just suffice to say that a certain undead-themed dice game has been gathering a lot of dust since it first appeared on the scene!  On days like this when you want to play a bunch of games but find yourself waiting for more players to free up their time it's pretty much the perfect interlude.

Perfect example: by the time Mark was done kicking my ass, Sabina, Dawn, Joey and Heather were free to join me in a round of Saboteur.   


As soon as we played Andrew's copy last-year during Hal-Con I was totally hooked on this one.  I bought it not long after but didn't have a chance to play it all year long since you really need a decent number of people to run it properly.

I got all "traitor-y" in the first round but Joey and I couldn't prevent Dawn and her cadre of loyal gold-diggers from hitting the mother lode and scoring a nice little vein of nuggets.

I was true-hearted in the second round but it took forever to reveal the first two coal deposits. The saboteurs did their best to undermine our efforts but we finally hit paydirt with the third revealed Goal Card. Once again, it was Dawn who made the actual discovery so she got the biggest reward and a l'il sumfin'-sumfin' when the stack came back around to her.  Joey and I only ended up with one measly ol' nugget in the deal.      


There was another titanic struggle in the third and final round.  Once again, Joey and I lapsed back into evil.  Hey, this is what happens when you short-change your friggin' staff!  This time out I was determined to see our rivals fall flat on their stupid little dwarf faces!

It's tough being the Saboteur since you don't want to out yourself right away. After playing a few genuinely helpful cards, I began my campaign of concentrated devilry, laying down a few Path Cards that forced the diggers to divert.

"Hey, that's all I've got in my hand!" I wailed in my defense.

After my cover was pretty much completely blown, I began to flop down some dead ends like they were goin' outta style. Yeah, y'see that left turn Path Card in front of the middle Goal Card in the photo below? Pure Dave...

Joey was equally ruthless, forcing the path to either trail off to the side or double back on itself. I'm pretty sure he outed himself as a bad guy after he plopped a dead-end path right behind the starting card! *Snort*.

As you can very well imagine, Carts, Lanterns and Pickaxes were being smashed with impunity. By the end of the match gold-digger Heather was paralyzed by a broken Cart while I managed to recover from my third successive knee-capping. Accusations were flying everywhere and for several turns I had absolutely no idea who my co-conspirator was. In fact, at one point in time early in the match I was totally convinced that Dawn was an ally!  

Eventually everyone's allegiances came into focus. Dawn regained her momentum and used a few Treasure Maps to hone in on her goal. Although this final photo shows all three Goal Cards revealed, the only one Dawn turned over was the winning Gold card.  As a result she got the pick of golden litter once again!


After this third dollop of nuggets were handed out, we tallied up the final standings:

Dawn...9 Nuggets
Sabina...6 Nuggets
Heather...5 Nuggets
Me...1 Nugget
Joey...1 Nugget

DAWN WINS!

After the epic game of Bora Bora wrapped up, Matt lured Kris, Andrew and I into a game of Boss Monster.  Recently acquired from a Kickstarter investment, Matt was pretty jazzed to table this intriguing dungeon-building card game.


Here's a rundown on the game right from the publisher's website:

"Designed for 2-4 players, Boss Monster is packed with nostalgic references to 8-bit video games, dungeon-crawling RPGs, and geeky pop culture. Players compete to become the ultimate villain: the final boss at the end of a side-scrolling dungeon.

"The goal of Boss Monster is to attract and destroy adventurers more quickly than your opponents. As a Boss, you will build your dungeon one Room at a time. Each room has a treasure value to lure in Heroes, and a damage value to destroy them. The Heroes aren’t too much of a threat, but you run the risk of Wounds if you build a dungeon that’s all attraction and no bite. With Spells and 'Level Up abilities to spice up the gameplay, Boss Monster has a great balance of fast-paced fun and strategic depth to entertain a table with a range of casual and hardcore gamers."  




I placed several rooms designed to attract Fighters, but they scarcely appeared at the start of the game. At first I didn't mind because I didn't think I had the ability to defend myself. As it turns out, this was probably true since I'd mistakenly built my dungeon with the entrance on the left hand side. This explains why I placed the Minotaur's Maze (which sends Heroes back one space) to the right of the three-damage Neanderthal Cave. If I'd placed it properly, this combo had the potential to deal six damage to any interloper dim enough to venture inside.  D'oh!!!

The point turned out to be moot since Matt lured all the Fighters into his own maze. In fact, if not for an oversight from Andrew and my own Mimic Vault I wouldn't have scored the two casualties I ended up with.




Both Kris and Andrew faced similar struggles.  After they both got smacked around a little bit during the first few rounds, they scored a few kills before Matt's dungeon became the realm's hottest nightspot. All of a sudden every new Hero gravitated to Matt's side of the table like Garfield to a pan of lasagna. Meanwhile, the rest of us just kinda sat around, twiddling our appendages and feeling as if we were all dressed up with no-one to kill.  


When Matt inadvertently attracted an early tsunami of adventurers we started wringing our hands in anticipation, expecting him to get clobbered. Despite the crush of intruders and the amount of damage he sustained, Matt survived the assault, pimped out his dungeon and then started killing off every single new visitor, one after another. The back-to-back Dizzygas Hallway and Trash Compactor Traps proved to be particularly lethal in that regard.   


MATT WINS!

Gamers weaned on NES-era Japanese RPG video game graphics will absolutely love the look of Boss Monster. Personally the whole 8-bit thing is completely lost on me and I think that the game would be much more flavorful, atmospheric and cool if the cards were illustrated with creepy Warhammer Fantasy Roleplay / vintage TSR-style art.  Yes, I know the game is supposed to be "Gen Y" visual catnip but for me a Minotaur should never, ever look cute and cuddly.

Besides, in order for the game to be "nostalgic" for crusty fucks like me, the Heroes would have to be nothing but a square carrying an arrow.  And that's just sad.  

As for the gameplay I'd like to have another bash at it before I pass final judgement. On the one hand I really dug the Dungeon Lords-Lite theme, with all the maze construction and putting rooms together in order to maximize carnage. But, on the other hand, I found it really difficult to reconcile my dungeon's initial weakness with the need to voluntarily invite assholes over to kick the shit outta everything.

My fears were probably unfounded.  After all, Matt himself thought he was toast after he mistakenly attracted a swarm of Heroes to his dungeon early on in the game. But he didn't just survive the onslaught he went on to win the game. Something about that just seemed kinda arbitrary to the rest of us.

Anyhoo, I still wanna give this one another bash someday.  Especially if someone tables a version that features Russ Nicholson art instead of winsome, super-deformed Neanderthals with saucer-shaped eyes.

The final game of the night was La Boca.  



La Boca is a new, real-time, team-based, spacial relationship assembly game. Initially offered by Kosmos in Germany earlier this year, it'll be available in our neck of the woods sometime this Fall courtesy of Z-Man Games. I think Kris snagged this copy from Gen Con so it was kinda cool to play a game before its official North American release.

Here's the game's elevator pitch on the Z-Man Games website:

"In ever-changing teams, two partners must combine their sense of observation to reproduce a depicted construction. But building is not everything; since their effort is timed, they will want to succeed as fast as possible for them to score the most points. Once their task is done, a new team is formed and a new task begins. 

"Will you be the one whose building skills will rise above the competition?"

It really is as simple as that. Or at least it's simple until you try to play it after someone has started a timer and you've been imbibing "adult beverages" for the past eight hours!

To be perfectly honest, I kinda cringed when Kris first unboxed the thing. As soon as I heard the synopsis my enthusiasm went from "lemme in there!" to low-level dread. For people who have a tendency to freeze up like a deer in headlights whenever the spotlight falls on them, this game has the potential to be your worst possible nightmare.

But then something magical happens. You get a couple of confidence-building rounds under your belt, the inhibitions start to melt away and you catch yourself striving to do better.  The fact that your partners constantly change is another godsend since teams won't crap out based solely on one person's poor performance.      

The game play itself is pretty intense. As soon as the Task Card is revealed, both team-members use the enclosed wooden blocks to try and replicate their designated construct.  Even if you manage to accurately recreate your half within seconds, it's still a work in progress if it doesn't jibe with what your partner's trying to do. That's when the depth of the game's four-by-four playing grid starts to factor in. When both partners are pleased with their handiwork and all overhanging pieces have been eliminated, the timer is stopped and the scoring chart on the box is consulted. For the record, I think the best time our game produced was nineteen seconds, which was worth nine big points!


Here were the final scores:

Matt...45 Points
Andrew...38 Points
Me...35 Points
Kris...33 Points
Cheryl...27 Points

MATT WINS!

Although this game initially made me recoil like Superman being offered a Kryptonite condom, I now see it as a pretty decent little icebreaker or a filler game.

Having said that, I still have a few minor gripes:
  1. Since the players are constantly sliding the damned thing around, the game will eventually look more threadbare then an Ikea furniture box. My low-fi solve: always play La Boca on a tablecloth! 
  2. Some of the Tasks are a helluva lot more difficult then others.
  3. If you play the game constantly how long do you think it would take before you can build all of this stuff in your sleep? 

Regardless of what I think of it, the game probably has a very interesting origin.  Designers Inka and Markus Brand were likely inspired after they visited the famous Argentinean barrio or at least saw some photos of it. Although La Boca is clearly a theme-less abstract I love how this real-world location inspired such a fun, colorful and intense little game.

***

When La Boca ended just after midnight most of us decided to pack it in. Between the awesome supper, tasty beverages, cool company and wicked board games I think its safe to say that the event was enjoyed by all. Thanks a bunch to Dawn and Mark for hosting such a great day!

I sincerely hope this sparks a trend and then everyone will have a special event game day to call their own!

***

Looking to replicate Mark and Dawn's "Booze, BBQ and Board Game" day? Click on the images below to order some of the games featured in this post and help support this blog!




Saturday, April 20, 2013

Davecon 2013

Given the rousing success of last year's Davecon I began to field questions about this year's event as soon as the holidays were dispensed with.  As such, I created the official Davecon Facebook Event Page on February 28'th.

On March 1'st I set about securing the same venue we had last year: the "Danger room" at Quantum Frontier.  Here's my initial inquiry sent through the website's official "Danger Room Booking Event" email address:

Hi!

This time last year I held a private board gaming event in the Danger Room at Quantum Frontier.
It turned out to be a huge success so I'm looking at doing it again, perhaps sometime this month.

Is the room free on March 16'th?  If not, is there a Saturday in April that I can lock down?

Thanks!    

-Dave


And then I waited.  And waited.  And waited.

Thinking that I'd have better luck in person I popped into the store on the 9'th of March.

"Oh yeah, that email address," a staff member said without a hint of irony.  "That's not necessarily the best way to get things done. (?!?) Your best bet is to speak directly to Patrick, the manager.  He's not in right now but he'll be back on Monday if you wanna give him a call."

Feeling vaguely befuddled, I made a point of calling the store bright and early on the 11'th.  To my complete and total lack of surprise, he wasn't there so I ended up leaving a message.

"Okay, yeah, great.  Patrick should be in sometime today so I'll make sure he gets your message," I was assured.

And then I waited.  And waited.  And waited.

By now, options in March were starting to dry up and soon I'd be forced to push things off to April. As such, I had to call the store a second time on Wednesday the 13'th and leave a second message.

"Okay, right!  Sorry for the delay.  I'll pass this message on and make sure he gives you a call right away!"

And then I waited.  And waited.  And fucking waited.

I still hadn't gotten a call back by Friday the 15'th.  In a huff, I removed Quantum Frontier as the event's location on Facebook and then pounded out the following terse message:

"Welp, if Davecon is happening at all this year, it definitely won't be at Quantum Frontier.  How that place stays in business is beyond me." 

For several days I seriously considered turfing the whole thing.  After all, I'd created Davecon to fill in for the long-deceased Fleetcon and make up for the complete and utter dearth of local tabletop gaming events.  But since the very first Davecon back in 2007, days such as Hal-Con and Boardgasm had since been established as viable options throughout the year.  Honestly, what was the point?

I was soon reminded of the real reason why I do it: the massive outcry from the small-yet-vocal horde of rabid Davecon fans.  They really wanted me to make this happen.  So, after a series of heartfelt pleas I decided to keep searching for a home.

I turned my attention to Monster Comic Lounge on Gottingen Street in Halifax.  Truth be told, MCL was my first choice last year but store owner Mike Crossman hadn't yet extricated all of the back stock out of the game room.  Over the course of the last few months I knew that things had been squared away since the sound of jubilant gamers could often be heard coming from the bowels of that mysterious nook when I was in the store every other weekend.

So on Saturday the 16'th I popped into MCL to see if the place was a viable option.  Despite the fact that he was besieged by customers, Mike took the time to show us the room.  It wasn't quite as fancy as Quantum Frontier's Danger Room but there were plenty of tables and chairs, which was all we really needed.

Unfortunately Mike wasn't 100% sure when the room was free in April so he gave me his email address and asked me to shoot him a note.  I dutifully composed the following inquiry three days later:

Hey, Mike.

I was in the store this past weekend inquiring about using your spare room for my annual private gaming event.  Here's the plan:

It would be one Saturday in the month of April from open 'til close.  I plan to charge an entrance fee, purchase a gift certificate from the store and then give this away as a door prize.  

I also do an "M.V.P." draw for the person who plays the most board games during the day.  If you wanted to donate some cheesy throwaway thing for an M.V.P. prize, that would be cool.  If not, I can provide something.  

Currently we have seven people confirmed regardless of date.  I suspect it'll be about twelve or so in the end.  The only day in April that my regulars say is "right out" would be April 20'th.

Let me know which day works best for you and I'll make an official announcement on the event's Bookface page.

Thanks in advance.

-Dave 

And then I waited.  And waited.  With people pressing me from all sides to lock down a date, I sent this follow-up note on the 22'nd:

Hey, Mike.

If you get a free moment today, can you let me know if this works for you and what day would be best?  I've got people nagging me to make babysitter plans...

Thanks!

And then it came, the glorious response we'd all been waiting for:

Hi Dave,

The best day for us would be the 13th of April. There is nothing booked that day now and if you want it you can have it. Every other Saturday would involve some sharing of space.

If that day works for you I will make it official.

Mike

And with that, Davecon 2013 was finally a reality!

An excited flurry of emails went back and forth, speculating as to what games would be featured at the event.  Titles such as Ca$h n' Gun$, Ticket to Ride: Märklin, Legendary: A Marvel Deck Building Game, Alhambra, The Classic Dungeon!, Tsuro, X-Wing, Pandemic, Gloom, and Shadow Hunters were all bandied about.  Above all, I made sure that ye olde Davecon tradition, Ultimate Werewolf, would get rolled out sometime during the day!

I also spent a considerable amount of time agonizing over what to charge for an entrance fee and what contests to run.  In a spate of good news, Monster Comic Lounge didn't charge us for the room and they also gave all Davecon attendees a 10% discount an their purchases for the day!  Without a $100.00 room rental fee hanging over our heads I could charge a considerably lower Registration Fee and put all of it towards a couple of pretty descent little gift certificates!

In the end, I decided to charge $5.00 per person and issue three tickets to each participant: one given out on arrival, one issued to anyone who stayed until the end of the day and one for the Davecon M.V.P.  Based on a suggestion by Andrew, I really dig this last concept.  Basically, this would allow everyone an opportunity to vote on the event's Mose Valuable Player: the best sport, the participant who ran the most games, the person who was the most fun to play with or the attendee who best embodied "Wheaton's Rule".


I also had plenty of time to fret over the weather.  Like in many other parts of North america, evidence of Spring in Nova Scotia had been nearly non-existent up to that point.  In the days leading up to April 13'th, the weather forecast was predicting no less then twenty centimeters of snow on game day.  Yikes!

Since we'd have enough problems getting back and forth to the venue if the road conditions were crap, I even put the kibbosh on our traditional brunch plans.  Mercifully, the Weather Gods turned the snow to rain, making for perfect Davecon weather.  Indeed I can't think of a better was to spend a rainy, crappy day then ensconced in a comic book shop playing board games!  

Despite running a bit behind schedule, I managed to pick up perennial attendee Sabina, beat it down to Monster Comic Lounge and secure a convenient parking space before everything opened up at 10 am.  Just as soon as the staff unlocked the front doors, the three of us went inside and started to set things up.  After chatting with the patient and vaguely bemused employees, I posted the awesome event sign that Cheryl had designed (see above), set up a makeshift registration table and then waited for everyone to arrive.

And arrive they did.  In droves.  By the end of it, we had fourteen attendees in total: me, Andrew B., Andrew S., Angela, Chad, Claudia, Cheryl, Dawn, Dean, Mark, Matt, Sabina and two newcomers: Chad's son Mac and Dawn's brother Joey.  Unfortunately, Davecon regular and Ultimate Werewolf grand champeen Audrey had to bow out after her babysitting plans fell through.  Booooo!!!

Before I could jump into a game, I had some housekeeping to attend to.  Like a whirling dervish, I raced all around the exterior and interior of the store, taking some establishing video footage of our new environs and drawing quizzical looks from both staff and customers alike.  Then, after collecting entrance money from everyone I set about procuring some contest prizes.  By the end of it, I'd picked up two in-store gift certificates: one for $50.00 and one for $20.00.  Suitably epic prizes for such an epic day!

By the time I got back several games were already in full swing.  Cheryl, Sabina, Dawn, Joey and Mark had wasted no time breaking out the Vintage edition of the classic die-chucker Yahtzee.  


This epic contest resulted in one of the most unlikely finales imaginable as both Sabina and Mark tied for the win!  WHAT ARE THE ODDS?!?!   WHY AM I SHOUTING!?!?!

Next up the same crew participated in two games of Zombie Dice.  In the first match, newcomer Joey walked away with a decisive victory.  Then it was Dawn's turn to become "zombie extraordinaire" when she was declared winner and champion of game two!    

Meanwhile, Dean led a gaggle of pseudo-scientists in a co-operative game of Pandemic.  He mixed in just enough of the On the Brink expansion to accommodate five players and then let them pick from a variety of eight new role cards.



With Pandemic I've personally found that the more players you have, the harder it is to co-ordinate everyone for the win.  This might have been offset in this particular game by the awesome new roles, like the "Generalist", the "Containment Specialist" and the new-and-improved "Operations Expert".  A lot of them seem downright dynamite.

Whatever the reason, lead egghead Dean managed to guide Andrew B., Angela, Claudia and Matt to a rare victory against the germs!

Simultaneously, Andrew certainly didn't have to use a Batarang to rope three more players into a session of the new Batman: Gotham City Strategy Game.  With its thematic gameplay, villainous P.O.V.'s, awesome Heroclix figures and old-school aesthetics, I really wanted to play this one myself.  Unfortunately I was still dealing with some Davecon logistics, so I didn't get a chance to sit in.


After cracking the box open 'round 10:47 am, everyone selected their villainous roles.  Andrew opted for Killer Croc, Mac became the Joker, Chad assumed the mantle of the Penguin and Mike played Two-Face to the hilt.  After everything was set up, they began the daunting process of digesting the rules.


Since this was Andrew's first time running the game, it took a good hour or so to really get into the swing of things.  During this time, the four participants had a fun time running riot all over Gotham City, committing crimes, hiring henchmen and dodging the deadly fists of the Caped Crusader.


But as the clock started closing in on 1 pm, the four super-villains had to make a painful decision to declare an early winner.  When it came down to the final moments, Andrew was declared the most dastardly member of Batman's Rogues Gallery.    

After all of my obligations were dispensed with I finally got a chance to set up a 91-point X-Wing match using the following ships, personnel, upgrades and skills:

IMPERIALS - "VADER'S HUNTING PACK"

T.I.E. Advanced piloted by Darth Vader
Upgrades: Concussion Missiles
Skills: Squad Leader

T.I.E. Fighter piloted by Mauler Mithel
Skills: Marksmanship

T.I.E. Fighter piloted by "Howlrunner"
Skills: Swarm Tactics

T.I.E. Fighter piloted by a Black Squadron Pilot
Skills: Expert Handling

REBELS - "LUKE'S SCOUTS"

X-Wing piloted by Luke Skywalker
Upgrades: R2-D2 and Proton Torpedoes

X-Wing piloted by a Rookie Pilot
Upgrades: Astromech

Y-Wing piloted by "Dutch" Vander
Upgrades: R5 Astromech, Proton Torpedoes and an Ion Cannon Turret

***

Between the detailed minis and my new, custom-made star field (consisting of a swath of black fabric flicked with white, gold, silver and yellow paint) Mark was quickly lured in by the spectacle.  He chose to command the Dark Side while I took control of Luke and company.  Given the epic length of the table, I placed all seven ships at the far end of the Range Ruler away from the edge.


This allowed Mark and I to close to within firing distance within a few turns.  In our first pass, Mark used combined fire to annihilate Luke's shields.  The aspiring Jedi soon returned the favor, causing two points of hull damage against a rival T.I.E.


"Dutch" Vander was having even better luck with his Ion Turret, inflicting two points of damage and sending another enemy ship spiraling out of control.  But then, just as I prepared to follow up on this advantage, I realized to my horror that I'd overestimated the maneuverability of the Y-Wing.  There was no way I could bring her hard about without flying off the table!


Now, although some people might accuse "Dutch" of fleeing from the battlefield, I like to think that Luke ordered him to return to the Rebel Fleet to fetch some badly-needed re-enforcements!

Unfortunately I was running into the same issue that Andrew was having.  It was already after 1 pm and we still hadn't run our traditional match of Ultimate Werewolf.  With heavy hearts, Mark and I had to cut our match short.


At least I managed to end the game on a positive note.  After R2-D2 reconstituted the shields, Luke pulled off a Koiogran Turn, performed a Target Lock, launched a volley of Proton Torpedoes and destroyed one of the enemy vessels.  Man, I wish we could have finished this game!

Based on my previous match with Mike, I knew perfectly well how long it takes to play X-Wing, but I chose to bring it along anyway.  Don't get me wrong, it's a fantastic game with tremendous curb appeal, but it's not a good pick for Davecon.  I brought five games with me that day and I only got a chance to play two of them, including this one.  Ultimately I brought X-Wing along for purely superficial reasons: to show off the ships and my pretty, customized star-field.  Hopefully I'll learn my lesson for next year.

In the same time it took to get through partial sessions of X-Wing and Batman the other tables were flying through a spate of quicker games.  Andrew S. set up another Davecon favorite, Tumblin' Dice, which soon drew a horde of willing participants.


In the first roll-off, Matt triumphed with a total score of 68, Sabina got 63, Cheryl and Dawn tied with 48, Joey had 47 and Andrew B. trailed with 42.  Andrew had his vengeance in Game Two, netting a total of 72 points, easily outdistancing Dawn with 63, Cheryl at 61, Sabina's 60, and Joey's score of 40.

Meanwhile, Zombie Dice reared its putrefying head at another table.  In the resulting brain-feast between Dean, Angela and Claudia, Angela horked down the most gray matter!  This segued naturally into a side-by-side comparison with Martian Dice.  In that throw down, Claudia got the duke over Andrew B., Angela, Dean and Dawn.


When these games were finished, Andrew and I voluntarily ended our own sessions so we could kick off the traditional run of Ultimate Werewolf.



CAST OF CHARACTERS

Andrew B. as Ham Johnson the Town Butcher
Andrew S. as "Handsome" Angus the Vampire Hunter
Angela as Shaneequa the Traveling Bard
Chad as Anvil, the Town's Blacksmith
Cheryl as Moi the Candlestick Maker
Claudia as Claudia the Alewife
Me as Mee the Taxpayer
Dawn as Jill the Washer Woman
Dean as our Awesome Game-Runner
Joey as Mildred the Town Librarian
Mac as Abs the Total Gym Salesman
Mark as Jim the Fisherman
Mike as Mike the Minstrel
Sabina as Shabinaqua the Other Traveling Bard 

Panic gripped the town as rumors of werewolves in the village became rampant.  Anvil was quick to point the finger at the local nosferatu exterminator.

"I, the town's blacksmith, was keeping a stony watch on the village when wandered in...ONE VAMPIRE HUNTER!" he proclaimed.  "I ask my fellow villagers: who hunts the vampire if not for the werewolf?"

Despite outing himself as a possible Twilight fan, Anvil nominated Angus, which was quickly seconded by Abs.  Immediately the Hunter launched into a fiery defense.

"I am not a werewolf!" he declared.  "Normally I hunt vampires but I'm all out of vampires right now... 'cuz I'm so good!  Sure, I've had to do some man-whoring on the side recently to make some capitol, but I'm not a werewolf!"

Apparently such confessionals are good for the soul and Angus was acquitted.  In a declaration that now seems a lot more suspect, Ham Sammich was quick to protest the result.

"I thought we were voting on whether or not to save him not to kill him!" the Butcher lamented.  "That's why I voted thumb's down!"

Regardless of the confusion, the unemployed vampire hunter got his reprieve.

Later that night, the three werewolves searched through stack of books to "check out" the Town Librarian.  In a horrible twist of bad fortune, Mildred also turned out to be the precious Seer.  Already the villagers were behind the proverbial eight-ball!  

With the town's paranoia growing by leaps and bounds, suspicions immediately fell upon the first person to level an accusation.

"Anvil was quick to accuse people!" Angus charged, his nomination quickly validated by the terminally-enraged, steroid-casualty Abs.

"In my defense, even though I was quick to accuse, I did vote for life!" Anvil calmly returned.  "Would a werewolf vote for life?  I don't think so."

Since this recollection was "kind of hazy" Angus asked Mee to "roll back the tape".  But because this was a medieval setting and I had no idea what sorcery the hunter was raving about, I couldn't comply.  I did corroborate Anvil's claim that he voted for mercy last time out, however.

The rest of the village saw it that way too, and with seven votes of confidence, the Blacksmith was spared!  But that didn't mean that the inquisition was over for that round.  Jim the Fisherman quickly called out Shabinaqua the Other Traveling Bard and Abs instantly backed him up!

Unfortunately Shabinaqua's own defense was piss-poor at best:

"I'm not the Werewolf, I swear!  You can trust me, I can read people like a book!"

After this lame rebuttal inspired a series of groans, cat-calls and eye-rolls, it fell upon her partner Shaneequa to come to her defense:

"I make money with this chick, don't kill off my meal ticket!" she wailed.

"No way!" Ham Salad shouted.  "Look at her, she's got Seer in her teeth!"

Despite the robust dialogue, Shabinaqua only got three votes for the defense and she was soon a-swingin' from the rafters!  Fortunately this turned out to be a focused bit of bloodlust, since she was immediately outed as one of the three Werewolves!

Later that same night, the two remaining lycanthropes avenged their neck-stretched comrade by double-teaming Claudia the Alewife (and not in a good way)!

The next morning Jill the Washer Woman immediately went on the offensive, declaring: "I still think we made a mistake not killing the Vampire Hunter!"  Before the light of inquisition could fall upon him, Angus quickly deflected the attention towards Abs.

"He 'seconds' everything so quickly!  It's all that Werewolf blood, he can't control it!"

Swayed by that undeniable logic, I quickly 'seconded' that motion, realizing all-too-late that this probably looked kinda bad for me.

Abs conducted an admittedly-spirited defense, which was one part Chuck Norris and one part Ultimate Warrior.

"Listen to Abs!  I built you guys Total Gyms so you can get fit and ripped like me!  Now, could you guys defend yourselves against the Werewolves if you weren't ripped as you are now?!?!"  

Despite being better on the mic then Dwayne Johnson, Hulk Hogan and Randy Savage combined, Abs couldn't avoid the gallows.  Unfortunately it was soon revealed that the mob had just executed a perfectly innocent villager!

That night, lured by the smell of low tide, the Werewolves crept into the village and ate the fish monger with a side of tartar sauce.  The following morning the villagers found Jim the Fisherman ripped into sushi-sized morsels!

By now, fear was sweeping through the village like a plague.  Armed with absolutely no credible evidence, Angus randomly nominated Mee.  Immediately I tried to un-nominated Mee, er, me, but for some reason that didn't work.  With the accusation now fully validated by his incongruous new ally Anvil, I was forced to do some quick talking.  Unfortunately my initial defense was even lamer then Shabinaqua's.

"It's not Mee, I promise!  When you nominate Mee, you nominate yourself!  Literally!  It's not me or Mee!  I swears!  Toadly."

Perhaps due to my last-second plea of taxpayer solidarity, I managed to escape the noose in a super-close 4 to 3 vote.

After this narrow brush with death, I felt compelled to go on the offensive.

"We just basically have to ask ourselves: has anyone been doing anything particularly suspicious?"  Not withstanding Mike the Minstrel's incessant babbling, Jill the Washer Woman begins to cast aspersions once again upon "Handsome" Angus the Supposed Vampire Hunter.  Quickly his nomination got "seconded", then um..."thirded".      

"I am here to keep the village safe!" he declared in no uncertain terms.  "I...(removes shades)...Handsome Angus am a Werewolf... NOT!   If you vote for me you will regret it.  I'm the muscle now that Abs is gone. Here, I'll prove it, let me show you the ab..."

This forced moderator Dean to break character, offering to pay Angus some serious real-world coin in order to avoid seeing the "ab".  In fact, so rattled was he by this threat that he missed my vote and nearly acquitted the Vampire Hunter on a tie by mistake.  After a quick recount, the decision was reversed and Angus was convicted on a margin of four votes to six!

"Eat it!" Andrew declared, proudly rubbing our collective noses in his "Villager" card.

During the night, the fortified Werewolves stormed back, grabbed Moi the Candlestick Maker and gnawed her down to the (q)wick.  

"I think we lost our chance at Mee!" Jill the Washer Woman accused in a now-familiar refrain.  Initially the spotlight fell upon Ham Bone the Town Butcher, but then Mr. "I Can Read People Like A Book" (I.E. Anvil the Blacksmith) had to go and open his stupid pie-hole.  After declaring in no uncertain terms that Ham and Mike are "good villagers" and that "Mee seems to be he most suspicious" I knew that it was the beginning of the end for this cowboy.    

In an act purely driven by self-preservation, I officially nominated Anvil, but no-one seconded my motion. Taking advantage of the confusion, Ham Platter pointed an official finger in my direction and instantly Anvil and Jill piled on.  Despite being so confident of my innocence that I eschewed the Chewie Defense, I lost the vote 3 to 2.

"Hold on, I'm gotta find my damned 'Villager' card," I muttered, rummaging around the room.

That night, the duo of Werewolves went all Dragonforce on Mike the Minstrel.  With that,  the lycanthropes achieved parity!  Immediately both Andrew B. and Angela revealed their lupine natures and reveled in their sweet n' hairy mutual victory.

And with that, the attendees split up once again to pursue a host of gamey new pursuits.  First off Dean took Mac, Claudia and Chad through a session of Legendary: A Marvel Deck Building Game.  



At first, the odd mash-up of selected heroes (Storm, Wolverine, Iron Man and Thor) didn't gel very well together against Doctor Doom, but mid-way through the game, the players found their footing and started to get a leg-up.


Funny enough, even though Dean was the owner of the game, only Chad had played it before.  Admittedly Dean made a few minor rule-goofs, resulting in a partial asterisk, but the heroes proved victorious with Claudia emerging as the individual winner.


Zombie Dice then shambled across the room to the other table.  In two quick contests, Joey proved triumphant against both Cheryl and Sabina.  Sometime you just gotta love a game that you can play in ten minutes!        


Especially when it give you the time to play two rounds of the visual telephone game Telestrations


Although the game has a nominal scoring system, it tends to suck most of the visceral joy out of the proceedings.  As such, Dawn, Chad, Sabina, Cheryl and Joey decided to ignore it and just get their sketch-on.    

They drew their little hearts out in game one, producing an incredible chain of drawings that carried everyone's original clues right to the very end.  After two more players (Mac and Sabina) were added to the mix in game two, the keywords didn't transfer quite so accurately.  Regardless, there were plenty of laughs and a great time was had by all.  And, hey, isn't that the whole raison d'être for this wacky event?

After this, Angela, Dawn, Sabina, Andrew B, Joey, Mike, Cheryl and Mark risked getting all of us banned from the store for life via a boisterous game of Cards Against Humanity.


Given the fact that there were eight players, it took over an hour to determine the winner with the momentum swinging back and forth.  Ultimately it was Cheryl who proved triumphant, winning the game and securing primo boxed seats in H, E...double hockey sticks in the process.

Things got more PC but no less cutthroat after Martian Dice was rolled out again.  After some frantic luck-pressin', Cheryl won with a whopping 30 points, Joey had 25, Dawn had 23, Mark had 19 and Sabina had 11.  

After Andrew heard that I'd brought along Nexus Ops he insisted that we play it.  So, after tempting Matt and Mike with a "It's kinda like Risk but good" sales pitch we were off to the races.


Right away Andrew exibited his characteristic gonzo luck by annexing a slew of incredibly valuable mines. Mike struck a balance between unearthing new units and coming across some moderately-valued resources.  Matt was similarly blessed.  In fact, the only shlub to get stuck with only one new mine was me.  To make matters worse, I didn't staff it properly on two separate occasions and had to settle for my crappy base income.


As I slowly revealed the planet's varied environs I did come across a slew of new recruits.  By the time my forces made it to the mid-board lava wasteland, I had a disproportionally large army.  Unfortunately, my economy was also a house of cards.

Even though Andrew was clearly establishing himself as the runaway leader, I had to attack Mike in the Liquifungus Forest in order to score some badly-needed Victory Points.  Naturally I failed to win a decisive victory, so this battle dragged on for a few turns longer then expected.  Eventually I pulled out the win, but it really hurt my drive to the Monolith. 

Given Andrew's rampant expansionism, both Matt and Mike were forced to engage him in a few minor dust- ups. Initially Matt's attacks were repulsed but Mike made some promising headway.  Unfortunately Andrew's ludicrously-rich economy ensured that he could pump out reinforcements quicker then anyone else. As a result, he became the first player to produce Rubium Dragons.  Not long after he took possession of the precious Monolith.


By capturing this pivotal mid-board location, Andrew began receiving two precious Energize Cards per turn. Knowing that Andrew was closing in on victory, all three of us entered into a silent pact to chip away at his lead.  Pretty soon he was fighting on three separate fronts.

I moved my own Rubium Dragon adjacent to the Monolith by failed to light up Andrew's forces stationed there was plasma.  Andrew also had spotty luck with this tactic on the main board, roasting only one of Mike's units after several attempts.  With time running out I was forced to attack the Monolith the old-fashioned way.

Using a "Gravity Anomaly", I reversed the combat order, allowing my grunts to strike before Andrew's Double Dragons.  Unfortunately the luck I needed to execute this strategy didn't materialize and I only scored one hit on a late roll.  Andrew struck back with a vengeance, playing "Frenzy" to give each one of his units two attacks apiece!  Needless to say, the resulting slaughter was as quick as it was complete. 

Even allied together, Mike, Matt and I couldn't stop Andrew's juggernaut-like momentum.  Within another turn or two, Andrew played his last Victory Point card, taking him to 10 points for the short-game win.  After taking a look at the clock, we realized that this one game of Nexus Ops took us right up to the end of Davecon regulation time.

During this interval, the other participants certainly hadn't been idle.  Mac, Dean, Claudia and Chad threw down in a chaotic game of Star Flux which saw Chad emerge triumphant.


Then Mac, Chad, Mark and Dawn played two games of Tsuro.  In the first match, Mac made a wily tile placement and drove his pops, Chad, off the board.  Mark's dragon as the last one left in the air during that first game.  Family ties also didn't amount to much in game two, as Dawn eliminated hubby Mark for the win!


Dean, Mark, Dawn, Chad and Mac also had another close encounter with Martian Dice.  In this heated battle, Chad proved victorious with a whopping twenty-nine points!   Although it takes a longer time to play, most participants seemed to agree that Martian Dice out-distances its undead sibling.


Angela then led Andrew B, Cheryl, Joey, Claudia and Sabina through a nice, peaceful bout of murder and mayhem via Gloom.


During these purloined tales of strife, insanity, abandonment, and incongruous bliss, Pathos Points were won and lost, creative yarns were spun, and more then one miserable soul met an Untimely Death.  Sabina ended up with the most miserable clan in death and slipped away with the win!



Knowing that the store was closing at five pm I decided to wind things down around four-thirty in order to distribute the end-of-day tickets, draw for the door prizes and give people enough time to do any last-minute shopping.  During all of this, the Monster Comic Lounge staff was nothing short of awesome.  They even  told us not to rush, offering to stick around later in order to facilitate our wrap-up.  I guess this probably isn't such a big deal when you actually like where you work!

After passing out the "Hey-You-Survived-To-The-End" ballots, I encouraged folks to deposit their tickets in our unconventional "Door Prize" receptacle:


Then I made sure everyone had a chance to fill out their "M.V.P." vote and deposit it in the skull of our favorite resident Dark Lord of the Sith:


Moments later our official winners were declared:

DOOR PRIZE WINNER 
($50.00 Gift Certificate from Monster Comic Lounge)

CHAD!!!

M.V.P. Winner 
($20.00 Gift Certificate from Monster Comic Lounge)

ANGELA!!!

The great thing about our guests is that they never cease to amaze me.  Sabina actual took it upon herself to provide a third prize, which turned out to be a bad-ass inflatable shark kite.  This allowed me to give out a runner-up door prize!  

RUNNER-UP DOOR PRIZE WINNER 
(for a Bad-Ass Inflatable Shark Kite)

ANGELA!!!

After taking great pains to leave the room in better shape then we'd found it, the Davecon attendees loitered around the store for a bit, recollecting the day's stories, chatting with the staff and making last-minute purchases.  Through it all, we got the distinct impression that Davecon had finally found a permanent home!  During this time, I expressed heartfelt thanks to the staff for putting up with our over-caffeinated / sugar-fueled shenanigans.   

"Oh, no problem," one of the employees replied.  "It sounds like you guys had a really great time.  How often do you run this event?" 

"Oh, once a year," I replied.

"Hmmm, only once a year?  Could you be persuaded to do it bi-annually?" he pursued with a wry smile.

"Oh, I dunno," I sighed, betraying my exhaustion.  "I think my constitution can only take one of these a year, but hey, if someone else wants to do one..."

I turned and looked at my friends expectantly.  A part of me still hopes that, one day, everyone will run their own annual eponymous con, so that all I need to do is master a few rulebooks, buy some snacks and beer and then show up to play.

Which leads me to my sole regret for the day: the fact that I only got a chance to play three games.  That's downright shameful.  Next year I need to avoid the kind of games we play during our epic, mid-week session and stick to shorter, quicker titles.   

Speaking of regrets, I also thought about all the money Quantum Frontier missed out on by not calling me back.  First off, we would have given them $100.00 for renting the "Danger Room".  To pay for this overhead, I probably would have charged an entry fee of $10.00 per person instead of $5.00.  Although this would have resulted in a much smaller gift certificate (probably $40.00 instead of $70.00), it still would have gone right back into the store's coffers. 

Then there was all the stuff we bought that day:


After a rough estimate I've determined that our group spent around $300.00 at Monster Comic Lounge that day.  So, all told, Quantum could have made around $450.00 if they'd only exhibited the common courtesy of calling me back.  

Which left me wondering: if Quantum Frontier can survive as a business, what would happen if I opened up my very own game store and actually applied the tenants of good customer service?

Hmmmmmmm...