Wednesday, November 24, 2021

The Story So Far - Part 10 - "A Death in the Family"

"The Story So Far" is an ongoing series recanting the details of a Dungeons & Dragons campaign that I've been running since 2002. Links to the previous entries can be found here:  

Prologue                    Part I                    Part II                    Part III              Part IV  
Part V                        Part VI                  Part VII                 Part VIII            Part IX 

I've "fictionalized" the session reports in a likely-vain attempt to make them more "entertaining."   

And now, our story continues...

***

"Are you taking us to where this...creature is?" Roman ventured, giving voice to the question on everyone’s mind.

"No," Elster replied. "Not yet. Before we face the beast, I thought we might seek an audience with the Lord of Kiras Toth."

"You mean..." Lorelei began.

"Yes, I'm going to take you to see Giran Oakensheild."

Elster led the group past the guard room protecting the treasure vault. The corridor narrowed suddenly and the adventurers found themselves inching through the claustrophobic gloom, looking out for enemy reinforcements.

"I cling to two faint hopes," Elster continued, his hushed voice still sounding revelatory in the stone corridor. "If Moradin should bless us, Giran has survived this ordeal and the Soul Forge remains intact."

"What’s the Soul Forge?" Roman asked.

Elster smiled wistfully as he peeked around an approaching corner.

"Merely our most inspired creation. Under Moradin’s divine inspiration, Parn Golddelve constructed the finest forge ever built by mortal hands. Not only are the weapons born from its blessing undaunted by the stoutest armor, it also has the capacity to knit together the broken bonds of body and soul."

"Wait a minute," Roman said, holding up a hand in protest. "What exactly are you saying?"

"Simply put, the Soul Forge has the power to bring the dead back to life."

Roman snorted his derision and Pol immediately smacked him in the back of the head. The priest stopped dead in his tracks and rubbed his pate, wearing an expression that communicated more shock than injury.

"What was the hell was that for?" he growled just under his breath.

"Don’t be snide," the warrior chastened him. "You of all people should show a little faith."

After muttering a litany of curses, Roman moved back to the top of the marching order. By the time he got there, Elster was already standing by a door and gesturing for everyone to fall silent. As soon as  Roman was confident that everyone was ready to act in tandem, the dwarf threw open the door to reveal a large smithy. Two large anvils sat in the center of the chamber, a huge forge and bellows filled up the northwest corner, and tools, scraps of metal and half-made suits of armor were scattered all over the floor.

Standing near the door at the south side of the smithy were four hobgoblins, arguing about something in their guttural language. As soon as the Fellowship burst through the door, they immediately looked up, drew their weapons and charged. Stunned by this sudden flood of skilled opponents, the hobgoblins were quickly overwhelmed.


After looting the scant few coins found on the dead hobgoblins, the group forged on into the L-shaped passage beyond, which was filled with racks of metal-working tools, molds and other equipment for the forge. A dead hobgoblin lay sprawled out in the crook of the passage, a crossbow bolt protruding from his left eye.

"Here, let me go first!" Elster said, maneuvering around Roman.

Just as the priest edged out around the corner, another crossbow bolt, obviously gauged for someone considerably taller, flew just above his head. As a flurry of frantic dwarven bluster and oaths were exchanged, the rest of the Fellowship rushed in to help.

"Wait!" Elster yelled, gesturing for his human allies stay back.

Roman and Pol quickly backed off, but not before noticing the glitter of fleeting armor ten feet down the hall as a door slammed shut. This was followed by the squeal of metal on metal as a door jamb was driven home.

"Hold up back here until I make sure it’s safe!" the dwarven cleric shouted back to his peers.

Elster began shuffling down the corridor, his shield held high, all the while speaking soothing words in his native tongue. The sound of the door bolt re-opening tempted Rincewind and Bria to take a peek, but Roman quickly shot them a dirty look. A second dwarven voice joined the parley and quickly the tones changed from warning and belligerent to penitent and dismissive.

 "You can come out now!" Elster called back over his shoulder.

Our heroes rushed out of concealment to see another twitchy-looking dwarf warrior standing by Elster in a doorway at the far end of a corridor, his heavy crossbow resting on his shoulder and pointing up towards the ceiling. As the group closed up ranks, they managed to catch the tail end of the conversation, but Bria was completely distracted by the presence of a large key dangling from a thin chain around the guard’s neck.

"Kadre, my apologies," the dwarven warrior said, still eyeing the humans warily. "The last face that came around that corner was not nearly so friendly."

"Speak nothing of it," Elster replied. "Given everything you’ve been through, you were well within your rights to perforate me. I shouldn’t have barged out without announcing myself first."

Elster introduced the dwarven fighter as Ulfgar, sergeant-at-arms to Giran Oakenshield.

“It’s to his credit that Kiras Toth hasn’t completely foundered under this invasion,” Elster whispered to his peers as Ulfgar turned back towards the door.  

“He looks like he’s on the verge of collapse,” Roman observed.

“Likely a symptom of running on stress instead of sleep for the past three days,” Pol replied.

Ulfgar heaved open the stout portal and invited the Fellowship to follow him. The room inside was a sparsely-decorated chamber that appeared to be the living quarters of a single dwarf. There was a table cluttering the middle of the small room, with a heavy  crossbow and a case with six bolts sitting on top of it. Two chairs were positioned just askew.

In the southeast corner of the room, a dwarf stood next to a bed, holding a wet cloth to the forehead of its unconscious occupant. Ulfgar quickly led the Fellowship over to this morose scene, his finger still resting on the trigger of his weapon, as if ready to respond to another incursion at a moment’s notice. When the group clustered around the wounded dwarf, Elster stifled a gasp.

"Giran Oakenshield, I presume?" Lorelei muttered.

"Aye," replied Ulfgar. "We were trying to hold back a swarm of goblins when a column of their archers appeared down another corridor. Giran was grazed by one of their arrows and dropped like a stone. We fell back here, to the Forgemaster’s Quarters, since we knew we could bottleneck the entrance."

Elster paused to examine the comatose dwarf.

"He’s barely wounded," the dwarf cleric noted. “Poison?”

The dwarf tending to Giran nodded solemnly.

"Thankfully this room has proven to be quite defensible," Ulfgar sighed, collapsing into one of the chairs. "But we’ve been trapped here ever since you left."

Both Roman and Elster turned their healing arts to the dwarven Lord, but this yielded no perceptible results.

"We need to get him out of here," Roman concluded. "Only a cleric blessed by Pelor’s highest favors  can purge this toxin from his body. And trust me, my favors from Pelor a few and far between..."

"What are you proposing?" Elster quizzed.

"We’ll bring him back to Castebridge. The head of my order, Moira, will help him."

Ulfgar sprang up, grabbed the priest by the arm and spun him around.

"You can’t move him in this condition. He’ll die!"

"I don’t think so," Roman replied. "It’s not like he’s bleeding out. Whatever this poison is, it seems to have put him into a state of hibernation. Moving him isn’t all that risky but, if he stays here, you’ll lose him for sure!"

"Yes, but he’ll be vulnerable!" Ulfgar shot back.

"Not while we’re guarding him," Pol suddenly thundered, moving to the forefront.

"Besides, your defenses are shattered," Lorelei piled on. "Do you honestly think you can protect him if another wave of hobgoblins and ogres comes through here?"

Between the titanic fighter’s confidence and the elf’s cold logic, any remaining opposition melted away.  

"Alright then," muttered the dwarven fighter. "I’ll let you take him out of here, but before we move him, we need to make sure the fortress is completely secured."

"We’ve very nearly accomplished that,” Elster said. “We just need to deal with whatever is locked up in the barracks.”

"Actually, I think it’s locked up in my chambers," Ulfgar replied. "The last time I walked by, I heard it clawing at the door, so it’s probably only a matter of time before it breaks out and runs amok."

"Um, so, what exactly is this thing that’s all amok-y and such?" Rincewind spoke up.

"It’s called a displacer beast," Ulfgar offered. "Nasty little bugger. Vicious in a fight and virtually impossible to land a strike on."

"Hey, if this thing’s so dangerous maybe we should just leave it locked up?" Bria ventured.

"I won’t take that chance," Ulfgar said, shaking his head. "I don’t want to get halfway to the exit and have that thing pounce on us from behind."

"Alright, alright," Roman shouted. "We’ll take care of it. I’ll need you two to stay here, break down his bed and make some sort of pallet out of it so we can carry him out of here. Come on, let’s get this over with."

"Wait, I have something for you," Ulfgar said.

He took the chain with the key off of his neck and handed it to Roman.

"This key opens the door to the armory. You might be able to use something in there against the beast. At the very least, having access to my quarters from another direction could give you a few more  tactical options."

Their determination now re-forged, the Fellowship ventured back out into the main hall and made their way towards their final challenge. After leaving the chamber housing the Soul Forge, they turned a sharp right and Elster led the group forty feet north before veering ninety degrees left into a small alcove. Suddenly the heroes were confronted with the choice of two doors.

"What are our options?" Roman whispered.

"The door on the left here is for the barracks. Just ahead on the right is the door to Ulfgar’s quarters," Elster replied.

"And that’s where there this thing is supposed to be, right?"

A stern nod was all the dwarf could muster. In response, Lorelei crept up to the door and placed her ear to the portal. Roman glared at her as she elbowed past him.

"What are you...?"

The sorceress put a slender finger up to her mouth to silence his protests.

"Just be careful," the cleric added, barely above a whisper.

A tense moment passed as Lorelei strained to hear anything beyond the door. Finally satisfied, she backed off towards her peers.

“There’s definitely something not human in there."

"What does it sound like?" Rincewind asked, his pained facial expression hinting that he didn’t want to hear the answer.

"Honestly, it sounds like...purring," Lorelei replied, looking slightly puzzled.

"Roman, let me go in," Bria suddenly blurted, gesturing towards the door on the right.

"No, absolutely not," the cleric said. "It’s too dangerous."

"No, listen, I’m just going to sneak in and have a look. Just to see what the situation is."

"And what are you going to do when that...thing wakes up and tries to rip your face off?"

Bria snorted her derision and moved past the group.

"Well, I just won’t let that happen," she said, smiling from ear-to-ear.

"Wow, she’s completely insane," Rincewind whispered to Pol, loud enough for everyone to hear.

Bria snuck up to the door, took hold of the handle and gently tried to open it. Try as she might, she couldn’t budge the portal.

"Damn, it’s stuck," she hissed.

Slowly everyone turned to look at Pol. The amazon sighed, shook her head and edged up to the door. Seconds after bracing her ample frame up against the barrier, she managed to open it up a crack. Everyone winced and readied their weapons as a faint scraping sound reverberated around the bare, stony hallway.

"What?" she angrily demanded. "I’d like to see any of you do better."

Bria felt the taste in her mouth suddenly turn sour and metallic. After making a final attempt to rally her courage, she tip-toed into the dark, narrow corridor, the aperture of her hooded lantern muted as dimly as possible.

Twenty feet down the hall, the passageway opened up into a tiny room. Bria quickly took stock of the place, spying a small desk, an overturned chair, a scattering of papers, clothing and personal items, an empty armor / weapon rack and a dwarf-sized bed...with a massive panther curled up on it. To the thief’s horror, the creature cracked open an eye and the two large tentacles attached to its shoulders began to twitch.

The footpad immediately backed off, quickening her pace towards the door, hearing the bed creak as she rounded the bend. Suspecting that she only had seconds to live if she maintained the same pace, Bria made the decision to turn and bolt towards the doorway.

"Guys! The door! Shut the door! NOW!" she screamed as she cleared the threshold.

After bringing the door to, Pol and Roman put all of their weight behind it. Despite their best efforts, the hinges nearly flew off as a powerful force brought up hard against it on the other side. The fighter and priest backed off only when they were convinced that the door would weather the flurry of hissing, banging and scratching coming from the other side.

"Yeah, we aren’t going that way," Bria said, puffing out short breaths, shaking her hands and hopping from one foot to another in an amped-up jig.

Pol assumed a combat stance and drew her sword.

"Open the door, Roman...let’s be done with it!"

"No, wait!" Elster protested. "There’s another way through the barracks!"

The dwarf gestured for his allies to follow him, and they practically fell over each other in their haste to  get away from the awful cacophony coming from behind the door. Pol lingered, allowing herself a moment of amusement as Roman tried vainly to drag her away. Chuckling at the futility of his efforts, the warrior slapped the priest across the shoulders and let herself be guided away.

Elster led them back down the corridor to the door they’d passed on the left. Beyond this was a large room lined with a dozen dwarf-sized bunks, all of which in a similar state of destruction. Twelve empty footlockers were also scattered across the floor, their contents torn to shreds. A dead goblin lay near a door to the north, its body scorched and burnt.

The room yielded little of value, and eventually the Fellowship began to coalesce around the northern door to the north, the charred corpse of the goblin deterring even the curious Bria from going any further.

"I believe there’s a flame trap above the door," Elster recalled. "Do you see it?"

"Yep," Bria replied. "Thanks for the head’s up. I can’t say that I’ve ever seen anything like that before, but I should have it deactivated in a moment."

The thief proved true to her word, and soon the door was cast open, revealing a small chamber beyond with racks filled with weapons and dwarf-sized armor. Although many of the items were clearly missing, the room didn’t look ransacked like the rest of the fortress.

The adventures took a quick stock of their surroundings, locating four war axes, two crossbows, two cases of bolts with twenty missiles in total, two suits of mail and two shields, each of the latter bearing  the same warhammer-and-anvil insignia as Giran Oakenshield’s signet ring. And while a few of the heroes helped themselves to the crossbow bolts and back-up weapons, the armor was only helpful to Elster.

"There’s no other door in here," Pol observed after the inspection had ended.

"Like the vault, there’s a secret door in here somewhere," Elster replied. "Unfortunately, I don’t know where it is; I have so little cause to come in here."

"I’ll find it!" Lorelei proclaimed brightly, going to work immediately.

Bria pitched in and, within minutes, the secret door to Ulfgar’s quarters was revealed.

"Now what?" Pol inquired.

"Good question," Bria echoed. "It doesn’t matter what direction we approach in, we’ll still have barely any room to maneuver when we fight that thing."

"Right," Roman said. "We need to lure it back into the barracks. Even the corridors outside won’t give us enough space to flank the thing."

"Yeah, well, my luring days are over!" Bria laughed.  "I only brought one change of pantaloons!"

"Wait a minute!" Lorelei said, snapping her fingers. "I’ve got a new spell that just might help. Let’s go back out to the barracks."

Once there, the sorceress began chanting in earnest. The group braced themselves for something dramatic, but were soundly disappointed when her verbal stylings ended in dead silence.

"Wow...spectacular," Bria said sarcastically.

Before Lorelei could reply with a healthy dose of vitriol, Rincewind came to the defense of his fellow magic-wielder.

"What’s wrong with you idiots?" he chided. "Can’t you see it? It’s standing over there plain as day!"

"See what?" Pol replied, a hint of irritation in her voice.

"Get him to do something cool, Lor," Rincewind enthused, clapping his hands together like a pleased infant.

Despite being slightly disturbed that Rincewind could actually see her “Unseen Servant”, the mysterious sorceress instructed her creation to pick up a nearby blanket and cloak itself, instantly defining its shape and form.

"What the hell is it?" Roman asked.

"That’s not important," Lorelei replied. "What matters is that it can open the secret door and lure that creature out. As soon as it’s in the room we’ll all jump out and swarm the thing!"

Her peers mulled over the plan and seemed to approve. Soon Roman made it official.

"Okay, it sounds crazy enough to work. Everyone hunker down...let’s go!"

The Fellowship scrambled around the room, trying to find suitable hiding places. After settling in, Elster cast a “Blessing” on his fellow heroes. The mounting tension was relieved somewhat as Pol audibly swore as she struggled to find suitable concealment close to the door.

As the Unseen Servant slowly turned the bolt to open the secret door, everyone felt their innards turn to ice. This feeling only intensified when the sound of grinding stone signaled that the door was slowly being pulled open. Tense moments passed before the group began to hear sniffing, growling and the unmistakable sound of claws scratching on flagstone as their foe padded into the armory.

Now revealed in the half-light, the creature lived up to its fearsome reputation. Resembling a lean but muscular panther, the displacer beast had a sheen of purple-black fur, six powerful legs and a pair of tentacles sprouting from its shoulders which ended in barbed, ridged pads.

More out of shock than careful aim, Bria let a crossbow bolt loose and it completely telegraphed the stealthy target. Throwing caution to the wind, Lorelei stepped up and blasted the creature with a fan of flames from her fingertips. The beast sprang away from the fire as if stung, landing uncomfortably close to Rincewind, who hastily fired off an unerring magical energy bolt from his fingertip, striking the creature flush in its snarling face.

The monster immediately arched its back, spat out a sibilant hiss and then lashed out with its two tentacles, pinning Rincewind’s spindly arms to his torso. Before Pol could slash at these bonds, the tentacles pulled back, spinning Rincewind like a human top as it sawed effortlessly through his cloak and skin. The barbed pads at the end of the tentacles completed the kill, tearing away fabric and flesh in one awful motion.

"Ouch," Rincewind muttered before falling to the floor, dead as a stone.

Next up: With one of their numbers already lost, the Fellowship find themselves in a life-or-death battle that threatens to claim them all!

IMAGE CREDITS

Dwarf Crossbowman:  https://dwarffortresswiki.org/index.php/DF2014:Crossbowman

Goblin: https://the-avocado.org/2017/12/03/dd-inaugural-campaign-day-one/

Hobgoblin: https://chroniclesofarn.fandom.com/wiki/Blackspear_Tribe

Displacer Beasthttps://forgottenrealms.fandom.com/wiki/Displacer_beast



Wednesday, November 17, 2021

The Story So Far - Part 9 - "Vermin & Vitality"

"The Story So Far" is an ongoing series recanting the details of a Dungeons & Dragons campaign that I've been running since 2002. Links to the previous entries can be found here:  

Prologue    Part I    Part II    Part III    Part IV    Part V    Part VI    
Part VII  Part VIII

I've "fictionalized" the session reports in a likely-vain attempt to make them more "entertaining."   

And now, our story continues...

Reacting to Bria’s warning, Pol hit the dirt just as a massive guillotine-like blade stabbed down from above. Even though this prevented the fighter from getting waaaay too much taken off the top, she still felt the blade bite into her armored shoulder. Wounded but unbowed, she then used her impressive strength to woman-handle the razor-sharp blade out of the path of her peers.

The way now clear, the explorers pressed on into the vault. At first glance, the chambers appeared to be nothing more than a storage room with three chests sitting along the far wall. Contrary to the sparse decor, Elster seemed to be relieved by the state of the place.

"The hobgoblins must not have gotten this far...nothing looks disturbed. That's  good...most of our wealth is contained within these four chests."

"It doesn’t look like much," Bria sniffed, clearly disappointed that they weren't about to take a dip in a swimmable level of gold coins.

"Despite tall tales of great dwarven riches, there is relatively little treasure here at any one time.” Elster explained. “Much of our gold is actually kept outside the stronghold, buried deep in the vaults of Deepdelve or in the possession of traveling merchants. In fact, several shipments of dwarven weapons and armor have yet to be paid for, and likely never will be, unless we recapture the fortress."

Sensing the proximity of more treasure than she’d ever encountered in her hard-scrabble life, Bria made the snap decision to start multi-classing as a rogue / accountant. Before Elster could warn her that the chests were likely trapped, she’d already disabled the device protecting the smaller, iron-bound box and thrown it open. As soon as everyone was assured that nothing would explode, they clustered around, peeking inside to find a “Potion of Haste” and three-hundred glittering gold Crowns.

The second chest was slightly larger, about two feet long, eighteen inches wide and one foot deep. This time the thief was reckless in her haste and a poisoned needle sprang from the case and penetrated her armor. Fortunately, Roman had been anticipating just such an occurrence, and he was quick to rush in and batter the rogue with a flurry of cure spells. After a few tense moments, the crisis was averted.

Inside, the Fellowship discovered a veritable mother-lode: five-hundred gold Crowns, a small cloth pouch holding four small sapphires and a “Cure Moderate Wounds” scroll, which Roman quickly confiscated.

"Good things come in small packages," Lorelei said, eyeing the final chest and rubbing her hands together.

Undaunted by her near-death experience mere moments ago, Bria threw herself into the task, but was immediately flummoxed when she failed to crack the lock on this chest. After much hand-wringing and debate, the group concluded that this was a sign to move along. Begrudgingly, they doubled back out the same way they'd come, completely oblivious to the catastrophe they'd just unwittingly avoided.

After guiding everyone back outside, Elster led them down to the end of the hall and into the now-ironically-named “living quarters.” This large chamber was lined with ten dwarf-sized bunks, most of which were pulled apart and destroyed. As the Fellowship crept inside, they took note of a door leading out of the right hand side of the chamber and the nearly-ceiling-high pile of dirt, smashed furniture and torn fabric piled up in the south-west corner.

"The dragon attack caused a foundation crack, which breached the wall in here," Elster narrated for his team-mates.  

As the group approached the mound of refuse in the corner, they noticed two dead hobgoblins, their faces fearful and rigor-set. That’s when Roman was alarmed to notice that the creatures looked as if they’ve been "gnawed upon.”

Before he could shout a warning, Rincewind and Bria dove into the pile, rooting around for anything of value. The thief recovered a small lock box, but before she could open it, the disturbed trash exploded outwards as two giant, vile centipedes wriggled out of the filth.

The group reflexively launched into frantic action, as if the vermin had fallen down from the ceiling and onto their shoulders. The manic beating and smashing with a chorus of deadly weapons only let up after the screaming died down. Rincewind was the last one to fall silent.

"Let’s not do that again," he muttered, as Bria cracked open the lock box and started to distribute the one-hundred-and-fifteen gold pieces contained therein.

"Pffft, it was worth it," the thief shrugged dismissively.

Elster then escorted his allies into the second living quarters, located in the northeast corner of the complex. This room was lined with eighteen bunks and, once again, most of them had been pulled apart, as if someone or something had diligently searched the room for treasure and / or hidden dwarves. One other door led out of the room.

Finding precious little of value, the Fellowship moved on into the dining hall. As expected, this chamber was dominated by a long table flanked by a pair of benches. Twelve place settings, including plates, cups and silverware, were all still laid out on the table, completely undisturbed. As our heroes explored the room, they couldn’t help but notice a conspicuous-looking one-foot-wide hole chewed through the bottom of the southern door, as well as the powdery-white, dog-sized paw prints tracked all around the hole.

Despite these omens, the group proceeded to move into the kitchen, finding it in borderline-unsalvageable state. A worn table stood in the center of the room, with pots and pans strewn about, utensils scattered across the floor and a dusting of white powder all over the floor.

After determining that the white powder was actually flour and not evidence of a recent goblin executive power meeting, the heroes followed the tracks to the southwest corner of the room. As they ventured inside, four dire rats concealed within the debris scrabbled out into the dim light to strike out at the interlopers.

Like a coiled spring, Bria launched herself at the lead rat, nearly crippling the creature with a strike from her battlestaff. Elster surged around the table, but his subsequent hammer fall only stirred up a puff of flour on the floor. Lorelei let loose with a crossbow bolt, hoping to skewer the rat that danced away from Elster’s attack, but the creature instinctively twisted out of the way. The dwarf priest suddenly cried out in pain as that same rodent viciously bit him back.

Another rat latched onto Pol’s leg and immediately started to gnaw and tear away. With a well-measured, potent swing, she caught her assailant with the tip of her sword, cleaving it in two with an abbreviated squeak. Meanwhile, Roman ran around the room like a decapitated chicken, striking out at anything hairy and fleeting underfoot, his armor giving him a distinct disadvantage in this deadly game of "whack-a-rat.”

After Bria made short work of her maimed victim, Elster managed hold off the rats  long enough to heal up his own nasty wound with a spell. Rincewind snuck up behind the same critter and smashed him across the spine with a quick strike. Lorelei cursed under her breath as she missed her intended target, breaking an urn half-filled with beer (?) instead. She did succeed in driving the rodent right into Pol’s range of attack and the warrior's subsequent sword strike rang true. Almost too true, since Pol was now forced to pry her sword free of a crack in the flagstone floor. Finally, Roman was rewarded for his diligence by liquefying one of his more agile quarry.

Bria continued to be a whirling dervish, felling another rat with her staff. Completely on the defensive now, Elster could only shoo the biggest rodent back with some wild hammer swings, while Rincewind telegraphed a strike on the same determined creature. Reacting to the crush of humanity converging on it, the rat flew right into Elster’s bearded face. After ripping her greatsword free, Pol swore audibly when she saw that she was standing too far away to help her dwarven compatriot.

Running on pure instinct, Elster dropped his hammer, brought his arms up to guard his throat, seized his ratty assailant and then hurled it into a pile of debris in the corner of the room. Bria, Rincewind, and Roman all converged on the spot where it landed, but only succeeded in subduing a pile of pots, pans and other refuse. After vainly rooting through the trash for some conclusive signs of a kill, the Fellowship concluded that the final rat had likely retreated through a hole in the wall.

Hoping to justify their choice to enter this grief-stricken room, our heroes proceeded to tear the chamber apart looking for anything of value. But, after spending a good fifteen minutes searching high and low, they were crestfallen to discover that all they’d found was a fresh coat of flour on their hair, clothes and armor. The one encouraging discovery was that the small chamber to the south east, the entrance to the Spirit Well according to Elster, was still locked up tight as a drum.

"Thank Moradin, but it looks like the invaders didn’t find the key to the Well," Elster observed, dusting his cloak off and checking for residual wounds. "Had it been defiled like the shrine, it would have signaled the death knell for our people."

"Wait!" Bria blurted out. "Did you say ‘key’? I actually found this back in the practice area, where we fought the ghoul."

The adventurers gathered around Bria as she produced a large iron key from one of her numerous belt pouches.

"Okay, when the hell were you going to tell us about that?!" Lorelei snapped, snatching the key away and turning towards Elster.

"When the time was right," muttered the thief, crossing her arms and pouting.

His eyes alight, Elster accepted the item as if it were part of some elaborate religious ceremony. He then beetled his way over to the portal, put the key in the lock, opened the door and then ventured into the Spirit Well, with the rest of the Fellowship trailing after him. 

Even though, by now, the group was acutely aware of the dwarves' penchant for modest wonders, they still couldn’t help but feel a bit underwhelmed by the sight just inside the door. At the end of this tiny alcove was a nondescript well standing about two feet high, with a bucket and a rope sitting nearby.

"I don’t know if it was random good fortune or the favor of Moradin himself, but we discovered this magical spring while tunneling out these corridors. Anyone who partakes of the well will be refreshed. Come, have a drink!"

After everyone bathed their wounds and indulged in a quick sip, they were stunned by the water’s healing properties.

"Amazing!" Rincewind sputtered. "I’m gonna lug off as much of this stuff as I can carry. Quick. everyone give me their waterskins! Uh...Lorelei, little help?"

Elster smiled as the elf mage leveled a withering glare at her human counterpart.

"I’m afraid the healing properties can only be used daily...and the water seems to lose its magical influence whenever it’s taken too far away from the well." 

"What!? Really? Stupid conditional magic water!" Rincewind muttered. He then sprung up, dropped the bucket, kicked it into the corner and then wandered off.

Laughing in spite of himself, Roman got to his feet and tried to dust himself off.

"Well, we’ve been through everything, haven’t we? Looks like the place is secured."

This time it was the dwarf’s turn to laugh, but the sound was conspicuously devoid of any mirth. If anything, it was a nervous reaction, pregnant with fear.

"If only that were true, my friend. I’m afraid that our greatest challenge still lies ahead of us."

"What do you mean?" Pol demanded, palming the hilt of her sword anxiously.

Elster looked around the chamber as if his thoughts were suddenly very far away.

"Well, in case you haven’t noticed, there are a lot of dead goblins and hobgoblins in here...and they didn’t meet their end at the hands of dwarves."

"Then what was it?" Roman asked, unable to prevent his voice from wavering.

"The sentries at the door told me something in dwarven before we left. They said that something was trapped in the sergeant-at-arms’ quarters...something vicious, something magical..."

"Vicious and magical," Roman muttered. "Wonderful."

"I suspect that, before we’re done, we’ll be needing even greater magiks than the Spirit Well can provide," the dwarf sighed.

Elster heaved himself to his feet, slung his hammer over his shoulder, gestured for the other to follow and started to shuffle down the hall. Unbowed, but still burdened by a fear of the unknown, the group reluctantly fell into formation, unwilling to let their guide stray too far away into the stifling murk of the once-great dwarven hall.

Next up: the Fellowship is forced to confront its greatest challenge yet...and one member of the group will fall!

To be continued...

IMAGE CREDITS:

Treasure chesthttps://forgedgaming.com/products/mimic-chest-dice-storage-box-container?variant=31196150497411

Centipedehttps://2e.aonprd.com/Monsters.aspx?ID=77

Dire Rathttp://www.electric-rain.net/2015/03/10/menace-manual-dire-rat/

Spirit Wellhttps://www.kindpng.com/imgv/TJwoTh_fountain-old-stone-wall-old-well-water-pick/

Monday, November 15, 2021

The Story So Far - Part 8 - "Darkness and Defilement"

"The Story So Far" is an ongoing series recanting the details of a Dungeons & Dragons campaign that I've been running since 2002.  Links to the previous entries can be found here:  

Prologue     Part I     Part II     Part III     Part IV     Part V     Part VI       
Part VII

I've "fictionalized" the session reports in a likely-vain attempt to make them more "entertaining."   

And now, our story continues...

Just seconds before the last vestiges of Pol’s life slipped away, Roman and Bria stopped trying to spring the ghoul’s vice-like grip on her neck and switched to delivering measured blows to the creature’s head. With one mighty, double-handed swing of his mace, Roman smashed the fiend’s cranium open like an over-ripe melon, showering everyone standing nearby with bits of rotting flesh, fragments of skull and putrid brain matter.

The two priests immediately went to work, battering the mortally-wounded fighter with cure spells in an effort to bring her back from the brink. Hearing a collective sigh of relief from her allies, the warrior woman’s eyes fluttered open and she slowly came to. As her peers helped her to her feet, the fighter expressed gratitude to her saviors and relief to be still counted among the living. 

From that point on, her friends noticed a bit of a sea change in Pol. Instead of charging head-first into battle at the first sign of trouble, she now paused, as if conflicted. Was her reckless rage now tempered with thoughts of her own mortality? Had she finally come to the realization that it was impossible to single-handedly shield all of her team-mates from harm? Or had her self-confidence in battle been irreparably shaken? 

Although the Fellowship found no treasure in the room, they did manage to salvage a nice collection of weapons and armor. Burdened by every miserable second spent inside that horrible abattoir, the group quickly pressed on. Not long after, they stumbled upon a door resembling a hinged grate in the north-east section of the fortress. Feeling a slight breeze coming through the bars, Elster explained that this was a fresh air vent leading to the surface.

The explorers passed through the grate, finding themselves at the bottom of a ten-foot-wide shaft with a well of impenetrable darkness overhead. After expertly finding some hand and foot holds, Bria quickly scampered up the wall, which soon narrowed into a claustrophobic, three-foot-wide vent. Detecting looks of concern coming from down below, the rogue climbed thirty more feet until the passage vomited her out onto a hillside. Another grate lay near the opening, clearly ripped from its hinges. After taking note of the scene, and savoring a few heady gulps of fresh air, Bria carefully descended back down the shaft and reported her findings to the group.

"So, that’s how they got into the fort," Elster surmised. "While the dragon distracted us with its attack on the tower, the goblins broke in through the vent and took us all by surprise!"

With a major piece of the puzzle now in place, the group sought out a reasonably-secure part of the maze to pause and plot their next moves. During this cold, dark,  fitful rest, every guard tasked to keep watch over the camp couldn’t shake the unmistakable feeling that a dozen set of eyes were trained on them the entire night.

Sunday, Solstice 26'th, 1492

That "morning", the heroes gathered up their gear and continued to venture deeper into the fortress. Elster led his allies to a shrine dedicated to the glory of the Forge-Father, all the while expressing concerns that, most likely, the site had already been defiled by the invaders.

His prediction proved to be all-too-accurate. The Fellowship soon found itself peeking into a large, T-shaped chamber, dimly lit by a pair of flickering black candles half-melted onto the corners of a stone dais at the far end of the room. Lying on the ground in front of the platform was a golden chalice, with two motionless dwarves standing on either side.

As Bria made a motion to hail the sentries, Roman and Elster quickly stopped her. Just as soon as everyone was inside the room, the two dwarves started shuffling towards them, arms outstretched, their breathing sounding like a chorus of death-rattles. Two more unseen figures emerged from the darkened corners of the chamber, effectively boxing our heroes in. 


Brandishing the sun sigil of Pelor, Roman tried to drive the undead horde back, only to sense that some malevolent force was impeding his efforts. As the Fellowship recoiled from the exploratory pawing of the zombie dwarves, their initial strikes were tentative at best. Roman stumbled into one of the fiends approaching from the corner and got clawed for his clumsiness. Pol simultaneously stabbed the priest's assailant and then pulled him away from a storm of grasping, filthy claws. Now steadied, Roman tried to follow up with his own strike, but it failed to deter the creature’s unrelenting advance.

After deftly warding away one of his tainted brethren, Elster cast a protective circle around his peers just as an epiphany dawned on him.

"The candles!" he shouted. "They aren’t ours! They must be the source of the evil influence in this room. We have to put them out!"

Reacting quickly to this, Lorelei summoned a hawk from out of thin air and dispatched the creature to snuff out the flames. Bria boldly stepped up and delivered an impressive battle-staff hit to one of the zombies, but it was largely unfazed. Almost immediately, the thief found herself overwhelmed by the creature. 

Rincewind sprang to her aid, landing two successive blows with his own staff, finally felling the abomination. Unfortunately, in doing so, he inadvertently broke the seal on the zombie’s putrefying skull. Immediately the entire chamber was flooded by a vile miasma, promptly incapacitating the “WIZZARD” as he struggled to retain the contents of his own stomach.

Her confidence still shaken by their last encounter with the undead, Pol once again found herself locked in another death-grip, but this time she had the presence of mind to start sawing away at the arm holding her fast with her sword. As the walking corpse stumbled backward from this impromptu surgery, the fighter was repulsed to see that the disembodied hand was continuing to claw its way across her shoulder to her exposed throat. 

Noticing this, Roman viciously beat down one of the ghouls intent on stalking them, but his concerns were unfounded as Pol calmly plucked the vile appendage from her neck like a pesky bug and hurled it across the chamber.

Like a house ablaze, Elster healed Pol in one moment and then dispatched another zombie in the next. Rincewind managed to compose himself just in time to brain the final shambling horror reaching out for him, resulting in yet another self-inflicted shower of oxidized blood and rancid ichor.  


"I have no idea where those candles came from," Elster said, panting for breath in the fetid chamber. "As for the chalice, it’s always supposed to be on the altar, filled with water from the Spirit Well."

After the dwarven priest thanked Lorelei and her familiar for extinguishing the flames, he retrieved the chalice and it back in its rightful place.

"What’s the Spirit Well?" asked the mage in return.

"A naturally-occurring holy spring of water," he replied, surveying the room for additional signs of tampering. "The water that springs from it heals wounds both spiritual and physical. As our quest nears its end, I’ll bring you there. Given what we’ve faced thus far, we’ll most certainly need its aid."

As the group left the Shrine and headed back out into the pitch-black corridor, Elster’s demeanor seemed to darken considerably. They headed south, towards what the dwarven cleric described as the quarters he once shared with his fellow clerics. As they crept inside, the group noticed that the narrow room was furnished with three modest bunks, all of which were now pulled apart. Various broken items of religious significance were scattered about the floor.

"Parn was the head chaplain of the Great Hall for the past forty-four years, while Girsta and I served as his acolytes for the past ten,” Elster lamented. “You could never find two souls so well-forged and true; they’ll be sorely missed."

Elster made his way over to an open closet, its ornate doors ripped from their hinges. He flipped through several torn robes hanging inside to retrieve one particular garment that, at face value, looked identical to all of the rest. As he brought the robe back to them, the explorers all noticed black bands along the hem and lines of ancient runes. Amidst a crossfire of inquiring eyes, the priest proceeded to answer the unspoken question.

"The runes tell the tale of Moradin’s first words to our people. This particular robe belonged to Parn. It’s especially precious, since it safeguards the wearer from dark magiks."

After donning the garment, Elster led the pack onward. Back out in the hall, the heroes continued to inch their way through the crushing darkness, pausing occasionally to listen for competing footsteps. After passing by several semi-inviting doorways, Roman finally asked the dwarf where he was leading them.

"Before I left the Hall to seeks your help, the guard room was one of the last holdouts against the goblin tide. After seeing the state of priest’s chambers, I now fear the worst."

As if on cue, the adventures hung a sharp turn south and spied a smashed-in door just to their left. Elster surged ahead, stricken by a sudden panic for his brethren.
Inside, the heroes discovered yet another scene of absolute carnage. Two massive hobgoblins and four dwarf fighters were sprawled dead on the floor in pools of red ochre. An overturned table lay along one wall of the room, along with four dwarf-sized chairs and a scattering of what appeared to be playing cards. The door on the far wall was covered with scratches, as if repeatedly scored by a flurry of weapon blows.

"The Treasure Vault of Kiras Toth lies beyond,” Elster intoned, his voice echoing eerily in their stony womb. “It’s the culmination of all of our hard labors and, as such, Giran ordered four of his best men to guard it with their lives. It appears as if their sacrifice became necessary..."

To everyone’s surprise, Elster went on to point out that the damaged “doorway” was actually a clever fake, revealing it to be a solid granite wall magically enchanted to resemble a wooden portal. No matter how hard the hobgoblins pulled on it or tried to break it down, they could never breach it!


"Giran told me that there’s a secret door in here somewhere which leads to the vault," the cleric narrated as he started running his hands along the walls. "Unfortunately, he was quite cagey about exactly where it was. I think he only told  Parn and a few of his closest advisors..."

As if the gauntlet of challenge to solve this puzzle had just been thrown down, the members of the Fellowship made a beeline to the closest patch of wall and began to study it intently. Eight or ten minutes went by before the group collectively jumped in reaction to a shout of delight from Lorelei, who’s rummaging in an alcove in the south-east corner of the room yielded dividends.

"It’s here!" she cried. "I can’t believe it didn’t notice it right away; it’s so obvious!"

After the heroes clustered around her, Elster and Bria side-stepped to the forefront to inspect the secret portal.

"I can’t find a lock, catch or a trigger," the thief said, blowing an unruly wisp of red hair out of her eyes. "Which is weird, especially if there’s as much treasure behind this door as you say there is."

Ignoring the curious glint in the young rogue’s eye, Elster turned to address the group.

"I think it just needs to be pushed."

"Leave that to me," Pol announced, cracking her fingers dramatically.

At this proclamation, the Fellowship practically trampled over each other in their haste to get out of her way. Still wary, Bria kept close, keeping her eyes peeled for anything suspicious. 

In an impressive show of strength, the statuesque fighter managed to shove the massive stone block deep into the recessed wall. But, just as the space opened up, Bria spied something glint just above the warrior’s head.

“Look out!” she screamed, her clarion warning coming just a fraction too late.

To be continued...

IMAGE CREDITS:



Thursday, November 11, 2021

The Story So Far - Part 7 - "Into the Abyss"

"The Story So Far" is an ongoing series recanting the details of a Dungeons & Dragons campaign that I've been running since 2002.  Links to the previous entries can be found here:  

Prologue          Part I          Part II          Part III          Part IV          Part V          Part VI

I've "fictionalized" the session reports in a likely-vain attempt to make them more "entertaining".   

And now, our story continues...

Like a calm before the storm, the trek north to Kiras Toth was largely uneventful and, even as the sun began to wane, the heroes had no trouble spotting the partially-destroyed Sentinel Tower in the distance. Upon arrival at the base of the structure, the Fellowship noticed charred stone rubble laying scattered all about, and pronounced scorch marks covering huge swaths of the surrounding area.

Elster led his allies over to a pile of debris and, after a hasty communal effort to clear it away, the Fellowship discovered a trap door leading underground. After bidding farewell to the dying sunlight, the group ventured into the stifling darkness. While stepping down the precarious stone ladder, the heroes couldn't help but note the a distinct smell of death in the air.
 
At the end of their descent, the Fellowship found themselves standing in an elaborately-carved entrance way, guarded by two dwarf survivors armed with crossbows. At the far end of the chamber, the two sentries had piled a table and four chairs up in front of the door leading from this room into the next. Giving a quick whistle of recognition so as not to alarm the guards, Elster rushed over and introduced the adventurers to the dwarven defenders: Angmarr Stonehaven and Klen Trollhammer. Both looked decidedly relieved to see the wayward priest in the company of some back-up.
 
"Kadre!" yelled Angmarr. "Good to see that you've brought some re-reinforcements. They may be a scrawny lot, but at least there's plenty of them!"
 
The two then hastily proceeded to recount what’s been happening since Elster left for Castebridge. They explained that this room, normally used to keep enemies out of the stronghold, was now being used to keep the goblin interlopers and their larger ilk from getting out! They went on the explain that the section of the fortress just beyond the door is now completely over-run with goblins.
 
After vanishing for a bit, Klen re-appeared with a clinking burlap sack, which he passed over to Elster.


"Grimm recovered these potions from the chapel, Kadre. Most of ‘em was smashed, but he managed to salvage three or four."
 
After passing out the healing potions to his new human allies, the priest helped his kin dismantle the barricade. After the two guards ushered the heroes into the corridor beyond, they wished them luck, warned them to stay alert and vowed to hold the line at all costs. As the Fellowship hunkered close together just beyond the threshold, the two sentries went back inside and closed the door. 

The sound of tables and chairs being piled up against the portal did little for the group's morale. One gruesome thought hung in the air like a bat threatening to take wing: how quickly could the guards get that barrier down if something huge and vicious suddenly started chasing them?
 
Unnerved by unbowed by this unspoken question, the adventurers began to inch their way down the passageway. Now deep underground and cloaked in stultifying darkness, the heroes cast nervous sidelong glances as their lamp-light cast eerie shadows on the walls and ceiling all around them.  
 
The adventurers eventually stumbled into a room with a few overturned benches scattered about. As warned, they also encountered four snarling goblins dressed in leather armor and wielding cruel-looking morningstars. For a moment the creatures looked disappointed - perhaps they were expecting more dwarves? - but they also seemed more than content with  murdering the Fellowship as a consolation prize! Alas, the over-confident goblins soon found themselves outmatched and, after a short and decisive scrap, the heroes pressed on to the next chamber.


This turned out to be the reception hall. Once used by the dwarves to entertain visitors, this once-lavish chamber had been reduced to a depressing shadow of its former grandeur. Torn and filthy tapestries hung from the walls, which, in turn, were streaked with blood and filth. An overturned throne lay propped against one wall, it’s lavish cushions torn to pieces. Bookshelves were overturned everywhere, their ancient, priceless tomes scattered about and ripped to shreds.
 
But, by far, the room's most startling feature were the four hobgoblins lounging around the chamber, each clad in studded leather armor and equipped with a longsword and shield. As the door of the room swung inwards, the creatures looked up at the heroes and immediately raised their swords. Unfortunately, this aggressive posture was cut comically short when Rincewind knocked them all out with a well-timed "Sleep" spell!
 
Elster then directed his allies to a concealed door in the corner of the room, which led to what was clearly once a fine dwarven bedchamber. 

"This is the lord’s quarters," whispered the priest.

As expected, the chamber was a complete mess, with torn clothes and shredded books scattered all around the room. Even the bed was torn apart, reduced to little more than a large pile of broken wood and dirty fragments of cloth. Lounging atop these remnants was a huge, hairy creature, at least seven feet tall! Standing near this behemoth were two timid-looking goblins holding trays of raw meat, who immediately started to tremble and scream as soon as the heroes appeared in the doorway.
 
Undaunted by this odd sight, Bria immediately let a crossbow bolt fly, striking the massive creature in the shoulder even before it could get to its clawed feet. Pol followed this up with a savage charge, bull-rushing the beast head-over-heels back over its crushed bed. Now reeling, the bugbear swung wildly, but the amazon expertly parried the creature’s weapon and brought down the killing blow. By now, the two goblin servants were running around the room in a frenzied panic, forcing Roman and Elster to end their panicked riot as quickly and mercifully as possible. 

 
After this brief but vicious fracas, Elster encouraged his compatriots to gather up anything of value to use in the coming struggle. They quickly managed to locate a decent pile of gold crowns, a few pieces of topaz, Giran Oakenshield’s signet ring, a wizard's "Fireball" scroll and a "Potion of Fire Resistance." Flushed with this initial success, the heroes ventured onward.
 
Elster then led the group into what he called the "Meeting Room." In addition to a large table and several chairs pushed up against the far wall, several piles of shredded tapestries and clothing were scattered about the floor, being used as beds by four sleeping hobgoblins. Passed out after a long day of guarding and patrolling, they were still dressed in their armor, with their swords and shields lying nearby. Given the expected element of surprise, the group made short work of these intruders and, after the fight was over, they recovered  all of the dwarf's stolen topaz and gold.
 
The explorers then pressed on into the dining hall of Giran Oakenshield. Prior to the  hobgoblin invasion, it's quite evident that this would have been a finely-decorated hall, but now the tables were all shattered into pieces, garbage lay strewn about the floor and shredded tapestries were scattered about in thick piles. 

As the heroes slowly shuffled slowly about the room they began to realize, to their horror, that snoring noises were coming from underneath the piles of fabric! Upon closer examination, they discovered that each stack contained a sleeping goblin. After pausing for a second to observe how oddly endearing all of this was, the group then proceeded to slaughter the vile invaders wholesale!
 
Now moving with considerable swagger, the adventurers proceeded on to another large chamber which Elster explains was once used for sparring and military drills. But, as the Fellowship enters the room, it quickly becomes evident that it was recently the site of a very real and very major battle. The group's bold mood was instantly dampened when they saw at least two dozen bodies - dwarf, goblin and hobgoblin - strewn around the chamber, their weapons lying nearby. To Elster’s consternation, his two peers, Girsta Highhammer and Sonnlinor high priest Parn Golddelve were counted among the dead. 
 
That's when Bria noticed a human-sized figure crouched over a body in the middle of the chamber. Drawn by a macabre sense of curiosity to this odd sight, as well as the faint crunching sounds, the heroes were completely horrified when their lamp-light washed over the scene and to reveal the figure’s arms completely soaked in blood.
 
The Fellowship edged closer, intent on swarming the vile creature all at once, but Roman’s clanking armor gave them away. Reflexively, Bria landed a solid hit, driving their foe into a frenzy, while Lorelei summoned a mystical badger to assist in the imminent fracas. Committing to a risky, two-handed overhead swing, Pol underestimated the speed of the creature and her sword got lodged in a stout wooden weapon rack, throwing off her recovery time.

Seeing the amazon wounded and vulnerable, Elster took a moment to heal her. Taken aback by the agility of something supposedly half-dead, Rincewind completely telegraphed his swing, while Roman failed to drive the abomination back through sheer divine will.
 
Sensing an easy target, the ghoul lashed out, seizing Pol by the neck. Instantly paralyzed, the warrior dropped her sword and immediately started to black out. Seeing this, Roman and Rincewind rushed forward, but could do nothing to break the creature’s rigor-grip on her throat. At the same time, Lorelei’s mystical pet latched onto a decrepit leg and Elster’s panicked attempt to turn their enemy failed as badly as his human counterpart’s.

Like a statue made of flesh, Pol could only stand there and watch as that leering, decrepit visage drew closer, it's gaping maw about to bite down on her own face, frozen in a rigor mask of genuine terror. It was a terrible final thing to see before everything went completely dark.

To be continued...
 
IMAGE CREDITS